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Ultimate Rollercoaster > Discussion Forums > Roller Coaster Games > CF bugs

CF bugs

Ride_Op
Posted: 11/15/99 at 5:48:48 PM
Views: 1147

I've been encountering the following a lot, so I thought I'd post them so others may beware of these bugs.

1) If you have a break set to 9 mph on the steel wild mouse coaster or side friction often it will slow the car to 3 mph, so please plan accordingly with chainlifts to prevent a large back up of cars trying to enter the station.

2) I've had the side friction coaster valley on me a couple of times in the same game! Each time one car would valley, the next one would speed along and crash into it for a nice explosion. Well, the best fix I found for this is to make any significant uphill stretch lift hill track so that if this bug of cars that aren't going fast enough hits you the car will not valley and destroy the others behind it.

3) I don't have a fix for this, but just thought it was amusing. Anyone notice how on the heartline twist coaster if you choose the trains that are facing reverse that when they stop in the station they quickly flip so that they're facing forward? Just before dispatch they reverse themselves again for the ride.

Yes, and... by Coasterdude at 11/15/99 6:04:49 PM

: 3) I don't have a fix for
: this, but just thought it was amusing.
: Anyone notice how on the heartline twist
: coaster if you choose the trains that are
: facing reverse that when they stop in the
: station they quickly flip so that they're
: facing forward? Just before dispatch they
: reverse themselves again for the ride.

Yes, and I just build a floorless steel twister, and I noticed that when a FULL train goes into a helix, half of the people on the train disappear.

-Coasterdude