RCT question: Park value....
How the heck can this be raised? adding new rides doesnt seem to do anything, getting more people doesnt,....What determines this? What tips do you have on having to try and raise it? Have you beatten whisperring cliffs (is that it? whatever the first cf scenario is) i just cnt seem to get it up high.
Alan Jacyszyn

it is based on how much money your rides/stands/park bring in. If you rides are making money and people like them it will raise. Also I have noticed your bank loan figures into it a little. your park needs to be profitable, that is the bottom line. I am sure there are other factors but those are what I know.
I did this when playing the Dinky Park scenario. I haven't done it on Whispering Cliffs yet. But it did help a little with Dinky Park.
This is what I did to beat the first scenerio. Put nothing but small rides in for the first two years. My park value was around 6k at that time. In the begging of the last year I started putting in custom coasters. It brought park value up quick. I finished with a value over 20k and you only need 17k i believe.
Need 4 Speed
: How the heck can this be raised? adding new
: rides doesnt seem to do anything, getting
: more people doesnt,....What determines this?
: What tips do you have on having to try and
: raise it? Have you beatten whisperring
: cliffs (is that it? whatever the first cf
: scenario is) i just cnt seem to get it up
: high. Alan Jacyszyn
Open your park as quickly as possible. Pop up the quick spin-and-spue and gentle stuff running as short a program as possible (in the 'gears' menu). Build a small mini-steelie with a maximum length station but make sure the return run is next to a pathway (attracts customers, gets them in and out quick). Keep your advertising to a minumum. When your spin-and-spues quit making money, demolish and replace them quickly. Make your year 2 coasters a LITTLE bigger--not much. You've got to get them up and running quickly. A small underground coaster wouldn't hurt either--not too deep--just a hedge against rain.
The name of this scenario is making a fast profit so you can turn it around and build bigger stuff. By year 3 I had good enough cashflow to build a decent mine coaster and a vertical drop with a loop, both of which lapped the park.
-CPlaya