RCT 3 Compared To RCT 1 and 2
I noticed that there are several things you used to be able to do in RCT 1 and 2 that you can't do in RCT 3, at least in the demo. Maybe the full version will be different. Here are some examples:
1. You must test a new ride, or any existing ride you've made changes to before opening it. On RCT 1 and 2, you can just open rides without testing them.
2. No more "killing" peeps. You can't drop peeps into water, and since you must test rides before opening them, no more peeps dying in crashes.
3. Coaster trains don't crash or "explode" when they collide, at least on the wooden coaster, however, you can still make coasters crash by testing them while they are not finished, or have a section of track missing.
One thing I also noticed in the demo was, again with the wooden coaster, that you have the same steepness of drops as you did in RCT 1 and 2. I thought that in RCT 3, they said that there was going to be more track elements, such as more angles of steepness, more curves, and more degrees of banking on the coasters. Hopefully all that will be in the full version. Although none exist today, I would love to build a wooden coaster with a vertical drop!!! The only other coaster building sim in which you can build a wooden coaster with vertical drops is Ultimate Ride/Ultimate Ride Coaster Deluxe/Disney Coaster.