The whole thread about Hawaii got me thinking about what my ‘dream coaster’ would be?
- B&M V-style Hyper trains (i.e. Diamondback and Behemoth) because I love the openness.
Basically a 7-8 thousand foot long B&M Hyper with elements of a terrain coaster mixed in among the usual airtime hills. Not sure if any existing parks have the topography to do it, but a guy can dream…
What is your’s?
We are dreaming right?
* This post was modified at 7/8/14 3:08:55 PM *
* This post was modified at 7/8/14 3:57:11 PM *
Kids are huddled on the beach in a mist...
Had to look up Loch Ness and take a ride on the POV. Looks like a nice ride, and your dream certainly kicks it up a notch - well, quite a few, actually. Thanks!
Anyone else have a dream coaster?
The coaster would start with five or so hills that would be nothing but outrageous airtime. Like houstondavid, I'd like open seats a la Diamondback, but I've always been very impressed by Maurer Söhne's floorless X-car concept. (See pictured: Does anyone know of any installations of this model?)
The turnaround would be a batwing, similar to Montu.
It would then go to an LIM launch, and the second part of the coaster would start with an outside tophat @ ~200ft followed by 6 inversions: Dual vertical loops, cobra roll, and two corkscrews.
Most of the circuit would leap high over a boardwalk-style amusement park, with some elements exposed to the water below.
I have yet to see a coaster that blends classic airtime elements and multiple inversions into a single ride experience.
For i305, that ride, i'd replace those fast side to side turns with corkscrews so at least you won't be slamming into the restraints. I'd also add a few giant helix that the ros coasters have.
For a strato coaster like kk, i'd add a loop and a giant helix before the ride hits the breaks. For a ride with that much momentum falling down 400'+ It is such a waste all of that energy ends at the end of a camel hill.
That's all i can think of for now.
And what would you call this? Because it sure ain't Nessie 2.0 :))
LOL...yeah it started out as Nessie 2.0 but I got a little carried away :-)
Definitely gotta go with the B&M hyper train seats/track. I actually prefer Nitro/Apollo Chariot traditional style seats where it's not staggered. The reason why is because I like seeing/interacting with my 3 other friends. I would want to be next to all of em instead of just one.
I'd absolutely love to see a 400' hyper. Well, it'd be calle something else at that point wouldn't it? But I digress. 400' drop, preferably half of the ride in the woods (ala Nitro) and the other half in an open area that in unstainted by anything else.
Elements I'd want
- hit or break the 100mph mark
- a steep camel back (think top hat, like Kinda KA) at some point
- no break run
- second hill would have a dive inversion (think of a more hardcore turn like Nitro's first turn)
- as many camel backs as possible for airtime
- double upward helix with a waterfall or water effect inside it
- ride length to be between 4-5 minutes (6 min total including lift)
- 4-5 max train operation (due to ride length)to keep the line flowing nicely.
- best line management available - two stations, single rider line, ect ect.
Sounds pretty nuts, but also doable in my lifetime. I mean, this is the "Dream Machine" thread right?!?
Also I like the other ideas above! ^ Super fun to read. :) Nice thread!
157 Coasters -- Favorite Coaster -- Nitro (SFGAdv)
117 Steel -- 40 Wood -- Home Park: SFGADv
Definitely some recurring themes: Tall, fast, long (to use up all that energy from the 'tall'), A-I-R-T-I-M-E, tunnels or other terrain interactions, and multiple elements not usually seen on tall airtime coasters (helix, dive turns, top hats, inversions).
Thank you everyone for contributing. It has been fun to dream!