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Ultimate Rollercoaster > Discussion Forums > Roller Coasters, Parks & Attractions > TR: Carowinds (long)

TR: Carowinds (long)

CoAsTeRDaN

Posted:
4/25/10 at
4:56:38 PM

Trip Report: Carowinds Sat. 4-24-10

Janis and I and some friends from Coaster Crew went down to Carowinds yesterday to try out their new Intimidator. Janis’s and my last visit to Carowinds was about 3 years ago on Labor Day weekend. It was the last year Paramount had the park, and I had not been there for about 4 years prior to that. So a lot has changed in the last few years since our last visit.
Of course the big reason why we went was for the new B&M hyper coaster, Intimidator.
The weather forecast was very iffy; they were calling for isolated t-storms all day. When we got to the park around 9:30am it was cloudy, but no rain. Around noon the sun came out and had some clouds. By about 3pm a light rain started that never let up, but it was light and no storms, so all rides remained opened. They did remove a train from all of the coasters when it started to rain; I guess this is a Carowinds policy?
We used our platinum passes and entered the park and we took some traditional “I’m in South Carolina and North Carolina” pics on the state line. We made a left and headed straight for Intimidator. We have only been on 2 other B&M hypers, my beloved Apollo’s Chariot and the powerful Nitro at Great Adv. This was the first time we have gotten to ride B&M’s new seating configuration trains for hypers. It was about 20 mins to 10am and the park let us in line, but didn’t open the ride until 10am. Once the ride opened, we were on about the 3rd train out for the day, and they were running all three trains. The trains are interesting, but honestly I don’t see where they add to the ride at all and it seemed to take a little longer to load than the standard four abreast train they had used for a decade on their hypers. Some people had told me that the train seats are a tad more narrow, which I found to be true and that they required the restraint to be locked at a slightly lower position before the train can be dispatched, which I also found true. I don’t mind the new trains, but I didn’t see the need to redesign them, they were fine before and now some people have to be removed from the rides because the seats and restraints are not quite as forgiving as the other original style.
Our first ride I was in the front car in the back right, so it was a front seat ride since our vision was blocked. When the train was cleared we heard the familiar “Gentlemen, start your engine” come across the loud speaker. Now at Kings Dominion, you hear, “Gentlemen, start your engines.” This makes more sense to me than “engine…” There are multiple engines being started at a NASCAR race. Anyway, up the lift we go on the world’s tallest B&M coaster to date, standing at 232 feet high. We climbed the lift slowly, like most B&Ms and crested the lift; the drop was nothing special, felt similar to Apollo’s Chariot and Nitro. Next you climb up the 2nd hill and at the top of this hill is the rides unique feature, the train gets airtime and then turns to the right and while you are popped up out of your seat, the train turns and you land in a slightly different spot in your seat. Then before the train climbs the third hill you are turned left slightly, so you are making a rather large S turn while dropping down the 2nd hill. After that the ride is pretty much a standard B&M hyper, a few tall hills with trim brakes going up the hills to control speed and then it has a nice hammerhead turnaround, though its not as affective as Nitro’s, which is a bit steeper. The ride takes a few more straight hills before coming to the midcourse brake, which seems late in the ride. After you exit the brake run you take a tilted right handed helix. This helix looks so much better than what it actually is. It’s very slow and forceless. The ride takes one more small drop before popping up into a downhill brake run. Over all the ride isn’t bad, but it seems very tame. Now at the time I rode Carowinds version of Intimidator I had already been on Kings Dominions over 100 times. I am used to its relentless ride and speed. To be very honest, you can’t really compare the two Intimidators, its like apples and oranges. There will be people who prefer one over the other; I know I prefer Kings Dominions due to its pure power. But Carowinds got a nice ride and it fits the park well. Like with Dominator at Kings Dominion in 2008, Carowinds Intimidator was built in the parking lot, but to both parks credit, neither coaster looks like a parking lot coaster, the park put ripped out the concrete under the rides and landscaped and put grass in to make the areas look like the rest of the park. They just both happen to be built near the parking lots. Some people like that and some people don’t. Personally I LOVE pulling into an amusement parks parking lot and being greeted by a HUGE roller coaster. I love it to dominate the skyline, and Intimidator at Carowinds certainly does that. Overall during the day we had 13 rides, I got to ride in the front a few times, and the back a few times and the center a few times, each area was very different experiences and as I do “most” of the time, I preferred the back of the train. We even got about 3 or 4 re-rides at the end of the night and got to be on the last train dispatched for the evening, I always love being on the last train out.
After a few early spins on Intimidator we went across the walkway to Knighthawk, the last time I rode this it was the Borg from Star Trek. I have been on all 3 Flying Dutchman coasters from Vekoma and just like the last time I rode this, it is still the worst of the three. It just shakes and shimmies throughout the entire course. I am usually not one to like “gimmicky” coasters but I DO like flyers, this just happens to be the worst of the six flyers I have ridden. (B&Ms Manta being the best). . . The line was long for Nighthawk and it crawls so very slow.
After a spin on that we headed over to After Burn. I rode this multiple times over the years and its not a bad inverted, but just seems slow to me, the best thing about this ride is its placement in the park. I think we rode 2 times during the day.
Next we walked over to Thunder Road. I had read that last year they replaced a large portion of track and structure on the far end of Thunder Road and you can clearly tell its new wood there. The ride is glass smooth on that section, but very rickety everywhere else on both tracks. Now I love wood coasters (prefer them to steel actually) and I like them to be a little rough, but this coaster is just not designed to be that way and it’s a little uncomfortable. We rode one side at this time and later returned for a few stay on rides on the other side in the rain. The train was flying pretty fast in the light rain later in the day.
We moved on to Carolina Cobra, this was the one that used to be in Ohio, and Janis and I rode it their prior, so we didn’t count it as a new track record (we don’t count a relocated coaster if we already rode it previously). This is the first time I got to try out those new soft harnesses. I wish all Arrows and Vekoma loopers could have this style of harness, they were comfy and safe. We only rode one time, even though it does have a nice harness; it’s STILL just a Vekoma boomerang…
Next we waited for the Carolina Gold Rusher. This line really moved slow, being that it’s a family ride many parents seem to FORGET to get their kids measured before getting to the station and every train a child or two had to be pulled out of the train, measured, given a wristband and finally placed in the train. This made the slow dispatching by the operators even slower. The ride itself is as it has always been, a decent mine train but with the older style smaller trains with one t-bar for both riders in a row.
After this we strolled over to the former Wayne’s World area and took a spin on the Hurler. The Hurler added TWO trim brakes to the bottom of the first drop, right where the first drop flattens out. This hurt the rides speed and it didn’t help its roughness that both Hurlers are known for. It was still a very uncomfortable ride. And I went to Kings Dominion today to check out our Hurlers status, which is still closed until mid to late May and it too has now added the two trim brakes in the same exact spot. So expect a slower Hurler this year at KD as well…
Next it was time for the Carolina Cyclone. I have always had a soft spot in my heart for Arrow Loopers and this one has always packed a punch for its size. Its three different track color scheme is quite interesting. And I noticed they have removed the roof that used to enclose the ending helix. We only waited about 10 mins for this ride. We then ate at the former Stan Makita’s in the former Wayne’s World. I found the food to be avg at best and like all Cedar Fair and Six Flags parks WAY over priced, EVEN for an amusement park. I got chicken tenders and fries. (It came with four tenders and an avg serving of generic crinkle cut fries) and added a large Coke for a whooping $13.96. For something that costs only about 5 bucks at a local Bojangles, I think a 200 % mark up is insane. After lunch we moved on to the Vortex, while in line it started to rain and as we got to the top of the stairs to load they pulled a train, so the line slowed after that, but I only wanted my one ride, nothing special to report on the ride, just another ho-hum small B&M standup coaster.
After that we moved back to Indimidator and took a few more spins before moving back in the park to try out their version of Boo Blasters on Boo Hill, it’s a bit longer than KD’s version, but had the same new gimmicks KD’s has. And like KD’s it includes our good friend Clint Novak’s look a like, complete with beanie hat.
After the ride on Boo Hill we took a spin on After Burn and a few on Thunder Road. At some point during the day Janis and I took a ride on the Vekoma kiddie inverted and we rode the Scooby Doo junior woodie, I don’t care what they call it, like KD’s it will ALWAYS be the Scooby Doo…
We took a spin on the sky tower to view the park and Intimidator and finally for the last hour stayed at Intimidator riding over and over. After we took the last train dispatched for the day we shopped briefly and then got on the road home to Richmond, VA.
This was the first time I had been to Carowinds since Cedar Fair took over. I must say the park looks nice, like the other former Paramount Parks, I think Cedar Fair is doing better with landscaping than Paramount did. The park was clean and very colorful. The actual park land wise is pretty small, but Carowinds now packs a very large coaster collection, just one under KD. The coasters all seem very close to each other and everywhere you look there is coaster track, that’s my kind of park, coasters everywhere.

Danny Biggerstaff
CoAsTeRDaN

http://www.coasterdan.com

Re: TR: Carowinds (long) by BigShotRoz BigShotRoz Profile at 4/25/10 5:29:11 PM

They did remove a train from all of
> the coasters when it started to rain; I guess this is a
> Carowinds policy?

Cedar Point started doing that in May of 08, so it's probably a Cedar Fair policy. Too bad: KI used to be great in a light rain. :(

Roz

Re: TR: Carowinds (long) by beastmaster beastmaster Profile at 4/25/10 7:01:38 PM

> Now
> at the time I rode Carowinds version of Intimidator I had
> already been on Kings Dominions over 100 times.

When I met you at KD, you were hoping to hit 100 that day or next. Glad you made it, and glad I could share a bit of it with you. A friend of mine was introduced to Carowinds' Intimidator recently and didn't seem very impressed with it, compared to Nitro and Goliath at SFoG. Thanks for your great trip report, Danny! Be sure to let me know when you're coming to Jersey as you mentioned.

Mike

sonbeast1964@yahoo.com

Re: TR: Carowinds (long) by Rollercoaster_freak220 Rollercoaster_freak220 Profile at 4/25/10 7:44:47 PM

Wow, I never thought I would find anyone who thought Afterburn was slow! Almost everyone seems to call it Mini-Montu. Now I've never been on Montu, but I can tell you that Afterburn is my favorite invert so far! To each his own, I guess. :)

I really don't understand the logic of removing one train from the ride when it rains. What good could possibly come of that?

-Josh, who hopes Carowinds will end up on this year's park trips list.

Re: TR: Carowinds (long) by CoAsTeRDaN at 4/25/10 7:52:12 PM

> Now
> at the time I rode Carowinds version of Intimidator I had
> already been on Kings Dominions over 100 times.

> When I met you at KD, you were hoping to hit 100 that day
> or next. Glad you made it, and glad I could share a bit of
> it with you. A friend of mine was introduced to Carowinds'
> Intimidator recently and didn't seem very impressed with
> it, compared to Nitro and Goliath at SFoG. Thanks for your
> great trip report, Danny! Be sure to let me know when
> you're coming to Jersey as you mentioned.

> Mike

>

Hey Mike, it "may" be Sat. May 8th at Great Ad. I will be in touch to let you know for sure in about a week.

Re: TR: Carowinds (long) by CoAsTeRDaN at 4/25/10 7:58:18 PM

>>Anyway, up the lift we go on the world’s tallest B&M coaster >>to date, standing at 232 feet high.

Opps, tallest in North America... I forgot about Silver Star...

Danny Biggerstaff

CoAsTeRDaN

Re: TR: Carowinds (long) by beastmaster beastmaster Profile at 4/25/10 9:15:26 PM

> >>Anyway, up the lift we go on the world’s tallest
> B&M coaster >>to date, standing at 232 feet high.

> Opps, tallest in North America... I forgot about Silver
> Star...

> Danny Biggerstaff

> CoAsTeRDaN

All is forgiven, Dan.

Mike

Re: TR: Carowinds (long) by RobLec RobLec Profile at 4/25/10 9:27:45 PM

> I really don't understand the logic of removing one train
> from the ride when it rains. What good could possibly come
> of that?

Someone familiar with park operations posted an explanation here a few months ago. I don't remember the specifics, but it made sense at the time.

Re: TR: Carowinds (long) by alpengeistno3 at 4/25/10 9:41:15 PM

> I really don't understand the logic of removing one train
> from the ride when it rains. What good could possibly come
> of that?

> -Josh, who hopes Carowinds will end up on this year's park
> trips list.

At Busch, the reasoning was for quicker unloading in case of severe weather. It was implemented after the Loch Ness tree incident back in the 80's. With 3 train operation, that makes sense, but seems a little overkill at Carowinds where most of the coasters have a max capacity of 2 trains.

Paul

Re: TR: Carowinds (long) by Overbanked Overbanked Profile at 4/26/10 9:47:16 AM

> Wow, I never thought I would find anyone who thought
> Afterburn was slow! Almost everyone seems to call it
> Mini-Montu.

I agree. Afterburn kicked azz IMO. I'm trying to think of something slightly negative to say about it, but I cant.

Thanks for the through TR Dan.

Re: TR: Carowinds (long) by Rollercoaster_freak220 Rollercoaster_freak220 Profile at 4/26/10 10:25:25 AM

> Wow, I never thought I would find anyone who thought
> Afterburn was slow! Almost everyone seems to call it
> Mini-Montu.

> I agree. Afterburn kicked azz IMO. I'm trying to think of
> something slightly negative to say about it, but I cant.

The only negative I found was when I wasn't paying attention once, and I smacked my head on the OTSRs entering the corkscrew. But that's it. lol

-Josh

Re: TR: Carowinds (long) by RobLec RobLec Profile at 4/26/10 11:21:31 AM

> I'm trying to think of
> something slightly negative to say about it, but I cant.

Some folks say it's loud, though I wouldn't necessarily call that a negative.

Re: TR: Carowinds (long) by MABrider MABrider Profile at 4/26/10 12:35:10 PM

> I'm trying to think of
> something slightly negative to say about it, but I cant.

> Some folks say it's loud, though I wouldn't necessarily
> call that a negative.

This folk calls it a negative.
Gotta get me ear plugs before September, because the actual ride is fantastic.

Mike B.

Re: TR: Carowinds (long) by CoAsTeRDaN at 4/26/10 6:11:50 PM

> Wow, I never thought I would find anyone who thought
> Afterburn was slow! Almost everyone seems to call it
> Mini-Montu.

> I agree. Afterburn kicked azz IMO. I'm trying to think of
> something slightly negative to say about it, but I cant.

> Thanks for the through TR Dan.

I don't think I really said anything negative about After Burn other than its kind of slow. The design and placement is nice, but the ending is very slow.
Remember I am used to riding the mightly Alpengeist 100s of times a year, and that thing is a lot faster.
After Burn just seems slower compared to the likes of Alp, Talon, Montu and the Batmen.
Danny

Re: TR: Carowinds (long) by alpengeistno3 at 4/26/10 7:14:01 PM

I agree with you, Dan. I expected so much more from the batwing on Top..er, Afterburn, but was sorely disappointed. It did not have the power that Alpengeist's cobra roll still packs.

It's not a bad ride by any stretch, but a wee bit overhyped IMO.

Paul

Re: TR: Carowinds (long) by Rollercoaster_freak220 Rollercoaster_freak220 Profile at 4/26/10 7:22:41 PM

> It's not a bad ride by any stretch, but a wee bit overhyped
> IMO.

> Paul

Well maybe it's just you Alpengeist-aholics then. ;)

-Josh

Re: TR: Carowinds (long) by hersheyworker hersheyworker Profile at 4/27/10 10:37:36 PM

I was down in Charlotte all weekend and was disappointed that I could not go to Carowinds, I didn't realize it was that close to Charlotte.

Re: TR: Carowinds (long) by Capler at 4/28/10 4:10:43 PM

> Trip Report: Carowinds Sat. 4-24-10

> The actual park land wise is
> pretty small, but Carowinds now packs a very large coaster
> collection, just one under KD. The coasters all seem very
> close to each other and everywhere you look there is
> coaster track, that’s my kind of park, coasters
> everywhere.

> Danny Biggerstaff
> CoAsTeRDaN

As you get older you can appreciate compactness. Don't get me wrong, I do enjoy the expansiveness of a Busch or a Dominion. There is a bit of wonderment when you stumble upon a whole new section tucked away at one of the far fringes away from everything else. But there is also something very cozy and warm about a Carowinds-ish type park. You get a carnival midway type feel that I do enjoy so much. Dan, glad you made it back to the park