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Ultimate Rollercoaster > Discussion Forums > Roller Coasters, Parks & Attractions > TR: Carowinds 6/30/07

TR: Carowinds 6/30/07

Overbanked Overbanked Profile

Posted:
7/1/07 at
3:18:51 PM

I drove from Jacksonville to Charlotte with my younger brother; It took about six hours to get to Carowinds. We left out about 4:30 am. I would've got there a little bit sooner for the 10:00 opening, but I had got pulled over by the South Carolina State Police in Rock Hill, SC on I-77; I was going 87MPH in a 65MPH zone; To make matters worse my license had expired on 5/24/07 and I didn't even realize it. The officer gave me a HUGE break; He decreased the ticket fee from what could've been over 300 dollars to $76.50, along with decreased points on my license; He let my expired license ride surprisingly; You'll be surprised how if you act polite to the po-po's, they might give you a break, but if you act like a jerk, than they will probably max you out. I'm gonna send them off a money order, and get my license straighten out tomorrow. Warning to all URCers; DON'T SPEED IN SOUTH CAROLINA! It's a miracle that we even made it to Carowinds.

It was hot and sunny at Carowinds. One thing I noticed at the park was there was no restroom near the park entrance; the closest restroom to the entrance was near the Top Gun queue.
after the restroom stop, we bee-lined straight to Top Gun: The Jet Coaster.

Top Gun: The Jet Coaster: It's definitely a great ride. It has plenty of intensity. IMO Top Gun is kinda like a mix between Montu and Batman. I loved rolling through the batwing with the mist in the tunnel. I even felt a little air coming off the zero-G roll. Top Gun is definitely a top tier coaster.

Borg Assimilator: One thing I noticed was the lack of theming on this coaster; You'd think a coaster like this would be themed well; The only theming the Borg had is the oversized Borg Sphere or whatever and the queue sign. How bout some robots on either side of the queue? Warning: this coaster is a pocket emptier; Even though you're lying on your back on the coaster your legs are not horizontal so anything in your pocket can easily fall out. The ride was fun. I especially liked the lofty first lie-to-fly that's over the lake, the horseshoe, and of course the vertical loop. The flight around the sphere provided a great visual effect.

Vortex: My best way to describe Vortex is a slightly smaller version of Georgia Scorcher. The positive-G's were so forceful it felt like I was gonna fall the the floor. The only time I'm not a fan of positive-G's is on a stand-up. Positive-G's + stand-up coaster = groin pain. I felt some pretty good air just before the the upward spiral. I had to tip toe to keep the pressure off my mid-section; I came to a conclusion that even if you are properly seated (which I was) on a Stand-Up coaster pressure on your groin will still occur; Any drop or inversion will cause positive-G's and pressure will force you towards the floor no matter how you're seated.

Carolina Cyclone: This was a surprise of the day for me. Anyone who is a fan of Corkscrew(CP) will love this ride. It has a double corkscrew over the midway similar to CP's Corkscrew, two vertical loops, and a great trenched layout with overhead headchoppers towards the end of the ride. I think that Carolina Cyclone is a tie with Corkscrew(CP). The only thing Corkscrew has on CC is the air on the second hill, and maybe a more visualized midway; Everything else is in favor of CC.

Hurler: After the big drop the steeply banked low track goes around the station. Hurler has alotta speed, and low hills. I thought it was alright; It definitely won't be high on the list of smoothness freaks.

Thunder Road (Forwards): My best way to describe Thunder Road is a slightly larger version of Racer(KI) with tunnels near the end. The ride ops didn't sync both coasters; I wish they would have.

Thunder Road (Backwards): Once again they didn't sync Thunder Road; C'mon yall! I loved going through the tunnel backwards; That's was a feeling I haven't previously experienced. Both Thunder Road coasters had some pretty good airtime; No ejector air, but floater air.

Carolina Goldrusher: It's a minetrain that's similar to Dahlonega at (SFOG). It a has trenched layout towards the end with wooden crossbeam heapchoppers similar to Carolina Cyclone, and a Dahlonega like tunnel at the end. I'll rank it my number one mine train so far.

Rugrats Runaway Reptar: I just rode this just for the credit. It kinda surprised me that it was a little rough; Not the track, but the OTHR headbangin' action.

Fairly Odd Coaster: I was curious to check this coaster out, because I didn't ride the KI version. I barely had enough room to fit in the train. It was alright, even though I had to brace against the front of the train the keep the pressure off my knees. That's the drawback in riding coasters that's designed for the little ones. :)

We ate at the Happy Days Diner; We both ordered a chicken sandwich and fries with a large drink that came up to about twenty-five dollars. Warning to all diabetics, the fries there were saltier than the Great Salt Lake; They were so salty that I had to wipe them off with a napkin. The chicken sandwich was alright though.

I hope yall enjoyed the TR.

* This Post Has Been Modified *

Re: TR: Carowinds 6/30/07 by RobLec RobLec Profile at 7/1/07 9:34:04 PM

> To make matters worse my
> license had expired on 5/24/07

Hey, that's my older son's birthday... and his license expired the same day.

> It was hot and sunny at Carowinds. One thing I noticed at
> the park was there was no restroom near the park entrance;
> the closest restroom to the entrance was near the Top Gun
> queue.

You actually came in thru the back of the park (that's okay, everybody does. The front is on the other side of the park!

> Top Gun: The Jet Coaster: It's definitely a great ride. It
> has plenty of intensity. IMO Top Gun is kinda like a mix
> between Montu and Batman.

Truly great coaster. Some call it "Baby Montu".

> Borg Assimilator: One thing I noticed was the lack of
> theming on this coaster; You'd think a coaster like this
> would be themed well;

Any Star Trek related theming would have to go when Cedar Fair loses the rights to Paramount licenses next year.

> I hope yall enjoyed the TR.

Yes, very much... Thanks for writing!

Re: TR: Carowinds 6/30/07 by Overbanked Overbanked Profile at 7/1/07 10:03:24 PM

* This Post Has Been Modified *

Re: TR: Carowinds 6/30/07 by Overbanked Overbanked Profile at 7/1/07 10:07:18 PM

> You actually came in thru the back of the park (that's
> okay, everybody does. The front is on the other side
> of the park!

That explains everything. Thanks Rob; After looking at the Carowinds park map just now, I realize that we had came through the South Carolina side back entrance. Carowinds is definitely an unique park, being in two states and all. That's pretty cool that your oldest son and I share a birthday on the same day :)

* This Post Has Been Modified *

Re: TR: Carowinds 6/30/07 by Rollercoaster_freak220 Rollercoaster_freak220 Profile at 7/2/07 9:18:26 AM

> I drove from Jacksonville to Charlotte with my younger
> brother; It took about six hours to get to Carowinds. We
> left out about 4:30 am. I would've got there a little bit
> sooner for the 10:00 opening, but I had got pulled over by
> the South Carolina State Police in Rock Hill, SC on I-77; I
> was going 87MPH in a 65MPH zone; To make matters worse my
> license had expired on 5/24/07 and I didn't even realize
> it. The officer gave me a HUGE break; He decreased the
> ticket fee from what could've been over 300 dollars to
> $76.50, along with decreased points on my license; He let
> my expired license ride surprisingly; You'll be surprised
> how if you act polite to the po-po's, they might give you a
> break, but if you act like a jerk, than they will probably
> max you out. I'm gonna send them off a money order, and get
> my license straighten out tomorrow. Warning to all URCers;
> DON'T SPEED IN SOUTH CAROLINA! It's a miracle that we even
> made it to Carowinds.

Lucky you. That could've ruined the day to have to pay $300.

> It was hot and sunny at Carowinds. One thing I noticed at
> the park was there was no restroom near the park entrance;
> the closest restroom to the entrance was near the Top Gun
> queue.
> after the restroom stop, we bee-lined straight to Top Gun:
> The Jet Coaster.

That's been addressed already.

> Top Gun: The Jet Coaster: It's definitely a great ride. It
> has plenty of intensity. IMO Top Gun is kinda like a mix
> between Montu and Batman. I loved rolling through the
> batwing with the mist in the tunnel. I even felt a little
> air coming off the zero-G roll. Top Gun is definitely a top
> tier coaster.

OMG! I loved Top Gun. Everything about it was great.

> Borg Assimilator: One thing I noticed was the lack of
> theming on this coaster; You'd think a coaster like this
> would be themed well; The only theming the Borg had is the
> oversized Borg Sphere or whatever and the queue sign. How
> bout some robots on either side of the queue? Warning: this
> coaster is a pocket emptier; Even though you're lying on
> your back on the coaster your legs are not horizontal so
> anything in your pocket can easily fall out. The ride was
> fun. I especially liked the lofty first lie-to-fly that's
> over the lake, the horseshoe, and of course the vertical
> loop. The flight around the sphere provided a great visual
> effect.

Great ride, but I much prefer Firehawk/X-Flight because of the in-line twist and having the last fly-to-lie at the very end. The loop is amazing.

> Vortex: My best way to describe Vortex is a slightly
> smaller version of Georgia Scorcher. The positive-G's were
> so forceful it felt like I was gonna fall the the floor.
> The only time I'm not a fan of positive-G's is on a
> stand-up. Positive-G's + stand-up coaster = groin pain. I
> felt some pretty good air just before the the upward
> spiral. I had to tip toe to keep the pressure off my
> mid-section; I came to a conclusion that even if you are
> properly seated (which I was) on a Stand-Up coaster
> pressure on your groin will still occur; Any drop or
> inversion will cause positive-G's and pressure will force
> you towards the floor no matter how you're seated.

I don't usually have groin trouble unless I am not in the seat right. I feel all the pressure in my feet, which is why I don't like stand-ups when my feet are hurting from walking all day.

> Carolina Cyclone: This was a surprise of the day for me.
> Anyone who is a fan of Corkscrew(CP) will love this ride.
> It has a double corkscrew over the midway similar to CP's
> Corkscrew, two vertical loops, and a great trenched layout
> with overhead headchoppers towards the end of the ride. I
> think that Carolina Cyclone is a tie with Corkscrew(CP).
> The only thing Corkscrew has on CC is the air on the second
> hill, and maybe a more visualized midway; Everything else
> is in favor of CC.

I like this ride a lot. It reminded me of Demon except for the helix.

> Hurler: After the big drop the steeply banked low track
> goes around the station. Hurler has alotta speed, and low
> hills. I thought it was alright; It definitely won't be
> high on the list of smoothness freaks.

I'm like a mid-range smoothness freak. I prefer the smoothies, but I can handle rough pretty easily. I liked Hurler a lot.

> Thunder Road (Forwards): My best way to describe Thunder
> Road is a slightly larger version of Racer(KI) with tunnels
> near the end. The ride ops didn't sync both coasters; I
> wish they would have.

It's larger than Racer? I always thought it was identical. When I rode it, it was synced up nicely.

> Thunder Road (Backwards): Once again they didn't sync
> Thunder Road; C'mon yall! I loved going through the tunnel
> backwards; That's was a feeling I haven't previously
> experienced. Both Thunder Road coasters had some pretty
> good airtime; No ejector air, but floater air.

I liked the backwards side, but I prefered the frontways.

> Carolina Goldrusher: It's a minetrain that's similar to
> Dahlonega at (SFOG). It a has trenched layout towards the
> end with wooden crossbeam heapchoppers similar to Carolina
> Cyclone, and a Dahlonega like tunnel at the end. I'll rank
> it my number one mine train so far.

We learned to never put our hands up on this ride. My dad put up his hands, and hit them pretty square against the headchoppers.

> Rugrats Runaway Reptar: I just rode this just for the
> credit. It kinda surprised me that it was a little rough;
> Not the track, but the OTHR headbangin' action.

It's not worth it to ride this coaster. How can something this small and slow be so rough? I hate head-banging roughness.

> Fairly Odd Coaster: I was curious to check this coaster
> out, because I didn't ride the KI version. I barely had
> enough room to fit in the train. It was alright, even
> though I had to brace against the front of the train the
> keep the pressure off my knees. That's the drawback in
> riding coasters that's designed for the little ones. :)

I've never been on it. It looks kinda fun, but mostly meh.

> We ate at the Happy Days Diner; We both ordered a chicken
> sandwich and fries with a large drink that came up to about
> twenty-five dollars. Warning to all diabetics, the fries
> there were saltier than the Great Salt Lake; They were so
> salty that I had to wipe them off with a napkin. The
> chicken sandwich was alright though.

Hmmmm...Salty fries are yay, but over salty makes for booo!

> I hope yall enjoyed the TR.

I did enjoy it. Thanks for writing it.

-Josh

Re: TR: Carowinds 6/30/07 by Coasterfreak31182 Coasterfreak31182 Profile at 7/2/07 10:24:36 AM

> Top Gun: The Jet Coaster: It's definitely a great ride. It
> has plenty of intensity. IMO Top Gun is kinda like a mix
> between Montu and Batman. I loved rolling through the
> batwing with the mist in the tunnel. I even felt a little
> air coming off the zero-G roll. Top Gun is definitely a top
> tier coaster.

I totally agree with on TG, its my #1 invert!!!

> Borg Assimilator: One thing I noticed was the lack of
> theming on this coaster; You'd think a coaster like this
> would be themed well; The only theming the Borg had is the
> oversized Borg Sphere or whatever and the queue sign. How
> bout some robots on either side of the queue? Warning: this
> coaster is a pocket emptier; Even though you're lying on
> your back on the coaster your legs are not horizontal so
> anything in your pocket can easily fall out. The ride was
> fun. I especially liked the lofty first lie-to-fly that's
> over the lake, the horseshoe, and of course the vertical
> loop. The flight around the sphere provided a great visual
> effect.

I liked Borg ok, but made me a bit nausiated at the end after the corkscrews.

> Vortex: My best way to describe Vortex is a slightly
> smaller version of Georgia Scorcher. The positive-G's were
> so forceful it felt like I was gonna fall the the floor.
> The only time I'm not a fan of positive-G's is on a
> stand-up. Positive-G's + stand-up coaster = groin pain. I
> felt some pretty good air just before the the upward
> spiral. I had to tip toe to keep the pressure off my
> mid-section; I came to a conclusion that even if you are
> properly seated (which I was) on a Stand-Up coaster
> pressure on your groin will still occur; Any drop or
> inversion will cause positive-G's and pressure will force
> you towards the floor no matter how you're seated.

I found this to be a bit rough, wasnt a big fan of it.

> Carolina Cyclone: This was a surprise of the day for me.
> Anyone who is a fan of Corkscrew(CP) will love this ride.
> It has a double corkscrew over the midway similar to CP's
> Corkscrew, two vertical loops, and a great trenched layout
> with overhead headchoppers towards the end of the ride. I
> think that Carolina Cyclone is a tie with Corkscrew(CP).
> The only thing Corkscrew has on CC is the air on the second
> hill, and maybe a more visualized midway; Everything else
> is in favor of CC.

Ehhh needs a bigger drop, but the corkscrews were fun going over the midway.

> Hurler: After the big drop the steeply banked low track
> goes around the station. Hurler has alotta speed, and low
> hills. I thought it was alright; It definitely won't be
> high on the list of smoothness freaks.

Aww man, I loved this woodie, yes it was a bit rough, but it had great airtime.

> Thunder Road (Forwards): My best way to describe Thunder
> Road is a slightly larger version of Racer(KI) with tunnels
> near the end. The ride ops didn't sync both coasters; I
> wish they would have.

I liked this better than Rebek yell at KD, it seemed faster.

> Rugrats Runaway Reptar: I just rode this just for the
> credit. It kinda surprised me that it was a little rough;
> Not the track, but the OTHR headbangin' action.

I agree it was a headbanger, my daughter made me ride it with her over and over again. OUCH

> I hope yall enjoyed the TR.

Great TR thanks!!!

> * This Post Has Been Modified *

Re: TR: Carowinds 6/30/07 by Overbanked Overbanked Profile at 7/2/07 11:00:31 AM

> Thunder Road (Forwards): My best way to describe Thunder
> Road is a slightly larger version of Racer(KI) with tunnels
> near the end. The ride ops didn't sync both coasters; I
> wish they would have.

> It's larger than Racer? I always thought it was identical.

Yeah, Thunder Road is a little bit taller than Racer; It's nothing that's contrasting to the eye. According to Cedar Fair here's how some of the stats look like (rcdb's stats seemed off a little).

Thunder Road______________Racer(PKI)

Length 3819'______________3415'

Height 93'_________________88'

Speed 58MPH_____________53MPH

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Re: TR: Carowinds 6/30/07 by VJDiAngelo VJDiAngelo Profile at 7/2/07 11:08:41 AM

I haven't been to Carowinds in over 10 years, is the area around Hurler still themed to Wayne's World or did that go away with the CF sale (or earlier)?

I believe I'll finally get back there this Friday for at least part of the day - do you think a few hours will be enough or will I need the full day? We are not planning on going into the Water Park at all so I am not worried about saving time for that.

Vic
-yep, I'm BAAACK!

Re: TR: Carowinds 6/30/07 by Overbanked Overbanked Profile at 7/2/07 11:31:27 AM

> I haven't been to Carowinds in over 10 years, is the area
> around Hurler still themed to Wayne's World or did that go
> away with the CF sale (or earlier)?

Good question, I didn't think about it at the time; To be honest, the only theming that I've seen on Hurler was the queue sign (that might've been themed after Wayne's World because I had seen a little globe or whatever on the Hurler sign), and the station that's themed I believe after a sound stage.

> I believe I'll finally get back there this Friday for at
> least part of the day - do you think a few hours will be
> enough or will I need the full day?

We did all of the major coasters in five hours; We didn't ride any of the flats, because they were mostly "been there done that" type of rides, and I wanted to get back to FL on the same day at a decent time. Your longest ride wait will most likely be the BORG. The coasters that we didn't ride were Flying Super Saturator, Ricochet and of course Hey Arnold's Taxi Chase. :)

Welcome back Vic.

* This Post Has Been Modified *

Re: TR: Carowinds 6/30/07 by cjeagle35 at 7/2/07 12:55:03 PM

> Yeah, Thunder Road is a little bit taller than Racer; It's
> nothing that's contrasting to the eye. According to Cedar
> Fair here's how some of the stats look like (rcdb's stats
> seemed off a little).

Does Thunder Road give better air than Racer? I always thought Racer was pretty mediocre compared to other out and backs, like Blue Streak.

Re: TR: Carowinds 6/30/07 by Overbanked Overbanked Profile at 7/2/07 6:58:31 PM

> Does Thunder Road give better air than Racer?

Yeah. I think Thunder Road has a bit more air than Racer(KI),although I'm not a person who thinks that every coaster gotta have a heap of airtime to be a good ride; If a certain coaster don't have alotta air, big deal; I don't even mention it; Chances are that it probably has good laterals, or positive-G's. IMO the major difference between Thunder Road and Racer(KI) is Thunder Road has tunnels.

Re: TR: Carowinds 6/30/07 by LoneStar LoneStar Profile at 7/4/07 3:33:55 PM

Thanks a lot for the TR.

Carowinds and Top Gun have been getting a lot of press here lately.

It was great to hear such positive things about Carolina Cyclone. I am a big fan of smaller Arrow Loopers (like Corkscrew and Demon) I am anxious to see the neat layout of Cyclone.

I am also a big fan of arrow mine trains. You listed Carowinds' as your favorite. What others have you been on? My fav is Runaway Mine Train at SFoT. RRE @ SFFT, Gold Rusher, and Adventure Express are also great ones. I am not a fan of Cedar Creek, and River King is just awful.

- Pat-O

Re: TR: Carowinds 6/30/07 by Rollercoaster_freak220 Rollercoaster_freak220 Profile at 7/4/07 4:48:53 PM

> I am also a big fan of arrow mine trains. You listed
> Carowinds' as your favorite. What others have you been on?
> My fav is Runaway Mine Train at SFoT. RRE @ SFFT, Gold
> Rusher, and Adventure Express are also great ones. I am not
> a fan of Cedar Creek, and River King is just awful.

> - Pat-O

Carowind's mine train's seats are absolutely terrible, but the ride itself is great. It's a rare mine train that's actually smooth (for a mine train). FYI, DON'T put up your hands!

I know you weren't talking to me, but the mine trains I've been on are: Cedar Creek, Carolina Gold Rusher, Adventure Express, Thunder Mountain RR, Donhalooga(sp), and SFSL's. I don't know my favorite.

-Josh

Re: TR: Carowinds 6/30/07 by Overbanked Overbanked Profile at 7/4/07 7:01:44 PM

> I am also a big fan of arrow mine trains. You listed
> Carowinds' as your favorite. What others have you been on?

My mine train ride count is very similar to Josh's except I never been to SFSTL; Dahlonega which was my previous favorite, Carolina Goldrusher, Adventure Express, Cedar Creek, and Big Thunder Mtn RR(MK). I agree with you Pat-O on not being that wild about Cedar Creek, and I'll add Thunder Mtn to that list too.

Re: TR: Carowinds 6/30/07 by Overbanked Overbanked Profile at 7/4/07 7:15:41 PM

> Carowind's mine train's seats are absolutely terrible, but
> the ride itself is great. It's a rare mine train that's
> actually smooth (for a mine train). FYI, DON'T put up your
> hands!

I agree that the trains aren't the best in the world; I had to cross my legs, just so the ride-op could lower the lap bar, and I nothing but 5'9"! Luckliy, I didn't feel any discomfort on the ride at all. As soon as I saw the headchoppers on Goldrusher, I had second thoughts about extending my arms all the way; Hey Josh, was your Dad okay after hitting the headchopper with his hands?

* This Post Has Been Modified *

Re: TR: Carowinds 6/30/07 by Rollercoaster_freak220 Rollercoaster_freak220 Profile at 7/4/07 11:42:34 PM

> As soon as I saw the
> headchoppers on Goldrusher, I had second thoughts about
> extending my arms all the way; Hey Josh, was your Dad okay
> after hitting the headchopper with his hands?
> * This Post Has Been Modified *

Oh yeah. He was fine. He was just really surprised that he hit them. It probably helped that he didn't have his hands in any kind of fist or semi-closed form. If he did, he maybe could've broken a finger or two. It was just like he high-fived the beam.

-Josh

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